I'm Rahul Nair -> a game engine developer and grad student at DigiPen, building a custom C++ engine and making games. This is my public notebook. Technical write-ups, GDC recaps, retro dev workshops, books I'm reading, and the occasional philosophical tangent.
My game team had a pile of untracked markdown files nobody wanted to commit and nobody wanted to lose. So I built gitnook.
Spent the weekend in SF for GDC with one goal: skip the parties and learn something. Here's what was actually worth the time.
Building a Snake workshop for Game Boy development using GBDK-2020. LCG RNG, sprite limits, bitplanes, and the limits of an 8-bit CPU.