I'm Rahul Nair -> a game engine developer and grad student at DigiPen, building a custom C++ engine and making games. This is my public notebook. Technical write-ups, GDC recaps, retro dev workshops, books I'm reading, and the occasional philosophical tangent.
Taking a desktop management sim to iPad and iPhone. Landscape orientation, touch targets, scroll behavior, audio, an in-game keyboard, and the legibility decisions that come with high-density displays.
Staff overhaul, Steam integration, a bug report tool, and the fixes that had to happen before calling it v1.0.
Building a turn-based PC company sim in C++17 and raylib from scratch. Everything that got built, broken, and rebuilt on the way to v0.4.