deadsoftie / a research log
research log · est. 2019 · written by hand

Notes on research and other projects.

I'm Rahul Nair: researching neural rendering and building custom game engines.

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No. I

SIGGRAPH 2026: Volunteering, Neural Shading, and a Teapot

Student-volunteered my way into SIGGRAPH 2026 in LA. Neural shading, Nsight internals, a room full of real-time rendering papers, and somehow ended up talking to Jim Blinn.

essay · 5 min · Jul 26 #graphics
No. II

Porting Chief of the Valley to iOS

Taking a desktop management sim to iPad and iPhone. Landscape orientation, touch targets, scroll behavior, audio, an in-game keyboard, and the legibility decisions that come with high-density displays.

essay · 7 min · Jun 10 #gamedev
No. III

Chief of the Valley: Devlog 2, v1.0

Staff overhaul, Steam integration, a bug report tool, and the fixes that had to happen before calling it v1.0.

essay · 6 min · Jun 6 #gamedev

004 Recent

5 of 13
26 Jul 2026
SIGGRAPH 2026: Volunteering, Neural Shading, and a Teapot
5 min
10 Jun 2026
★ pinned Porting Chief of the Valley to iOS
7 min
06 Jun 2026
Chief of the Valley: Devlog 2, v1.0
6 min
25 May 2026
Chief of the Valley: The First Devlog
9 min
30 Apr 2026
Porting the Render Lab to Linux: What Actually Broke
7 min
all 13 essays →