I'm Rahul Nair -> a game engine developer and grad student at DigiPen, building a custom C++ engine and making games. This is my public notebook. Technical write-ups, GDC recaps, retro dev workshops, books I'm reading, and the occasional philosophical tangent.
Migrating the render-lab project from MSBuild to CMake on Fedora. The build system move was straightforward. The four things that broke after that were more interesting.
Copilot on the OS, a dedicated Copilot button on the keyboard, and Visual Studio. I had enough. Here is how the migration actually went.
My game team had a pile of untracked markdown files nobody wanted to commit and nobody wanted to lose. So I built gitnook.