I'm Rahul Nair: researching neural rendering and building custom game engines.
Student-volunteered my way into SIGGRAPH 2026 in LA. Neural shading, Nsight internals, a room full of real-time rendering papers, and somehow ended up talking to Jim Blinn.
Taking a desktop management sim to iPad and iPhone. Landscape orientation, touch targets, scroll behavior, audio, an in-game keyboard, and the legibility decisions that come with high-density displays.
Staff overhaul, Steam integration, a bug report tool, and the fixes that had to happen before calling it v1.0.