I'm Rahul Nair -> a game engine developer and grad student at DigiPen, building a custom C++ engine and making games. This is my public notebook. Technical write-ups, GDC recaps, retro dev workshops, books I'm reading, and the occasional philosophical tangent.
Building a turn-based PC company sim in C++17 and raylib from scratch. Everything that got built, broken, and rebuilt on the way to v0.4.
Migrating the render-lab project from MSBuild to CMake on Fedora. The build system move was straightforward. The four things that broke after that were more interesting.
Copilot on the OS, a dedicated Copilot button on the keyboard, and Visual Studio. I had enough. Here is how the migration actually went.