deadsoftie
research log · est. 2019

Notes on research and other projects.

I'm Rahul Nair: researching neural rendering and building custom game engines.

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Recent
pinned Reproducing Neural Render Proxies: A Full-Speed Relighting Pipeline in Blender 10 Aug 2026 · 22 min ·#blender #neural-rendering #research SIGGRAPH 2026: Volunteering, Neural Shading, and a Teapot 26 Jul 2026 · 5 min pinned Porting Chief of the Valley to iOS 10 Jun 2026 · 7 min ·#gamedev #devlog #chief-of-the-valley Chief of the Valley: Devlog 2, v1.0 06 Jun 2026 · 6 min ·#gamedev #devlog #chief-of-the-valley Chief of the Valley: The First Devlog 25 May 2026 · 9 min ·#gamedev #devlog #chief-of-the-valley Porting the Render Lab to Linux: What Actually Broke 30 Apr 2026 · 7 min ·#linux #opengl Moving to Linux: How I Ended Up on Fedora 29 Apr 2026 · 6 min ·#linux #personal Summer 2026: What Actually Needs to Happen 27 Apr 2026 · 5 min ·#personal #gamedev Gitnook: Local-Only Version Control Inside Any Git Repo 29 Mar 2026 · 5 min ·#tools GDC 2026: Talks, Roundtables, and No Small Talk 18 Mar 2026 · 7 min ·#gamedev
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Projects
quire
rust / electron / react
quire

A local-first LaTeX editor. Compiles offline with an embedded engine, no system TeX install required. Open source, MIT licensed.

active · 2026
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chief-of-the-valley
c++ / raylib
chief-of-the-valley

A desktop management sim, built in C++ with raylib. Shipped on Steam, then ported to iPad and iPhone with touch controls and an in-game keyboard.

active · 2026
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rust / libgit2
gitnook

Local-only version control for personal files inside any git repo. Files tracked by gitnook are excluded from outer git and never pushed.

active · 2026
c++ / opengl
the-render-lab

Small OpenGL lab engine for testing shaders and rendering techniques.

active · 2026
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Currently reading Musashi, Eiji Yoshikawa · Redmond, WA · /now →